![]() ![]() At times, Kent's comprehensiveness is exhausting-500-plus pages on video games may be a bit much, even for their most ardent admirers. ![]() Along the way, Kent interviews virtually every key player in the industry. Also addressed is the public backlash of the '80s, when video games were thought to distract students from homework, and the '90s, when Doom and other violent games were linked to the massacre at Columbine High School. Kent meticulously documents the rise of home video games and the console wars of the past decade, when Sega, Nintendo, Sony and others raced to produce the fastest, most powerful game system. In 1978, there were so many people playing Space Invaders in Japan that the game caused a national coin shortage. ![]() The original name for Pac-Man turns out to be Puck-Man its creators changed the name after worrying that vandals in arcades would replace the P Readers learn that early Atari, for example, had the corporate climate of a dot-com startup, with rampant drug use and meetings staged in outdoor hot tubs. In this rollicking, mammoth history of video games-from pinball to Pong to Playstation II-Kent, a technology journalist and self-professed video game addict, covers almost every conceivable aspect of the industry, from the technological leaps that made the games possible to the corporate power struggles that won (and lost) billions of dollars. ![]()
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